KH1FM Logo

Generate a Seed

Set up guide | Generate a Seed | Locations Guide | Discord | Credits

Use the form below to decide your settings. When you're finished, use the "Generate Settings File" button to download your settings file.
If you want to play right away, or you already have a settings file you'd like to use, scroll to the end of this page, upload your settings file, and click "Generate Seed".

Goal
Setting Input Selected Value Description
Final Rest Door Key Lucky Emblems Determines how you obtain the Final Rest Door Key, which manifests the door in Final Rest, allowing you to challange Ansem.
End of the World Unlock Lucky Emblems Determines how you unlock End of the World.

Lucky Emblems: A number of Lucky Emblems are required.

Item: An item called "End of the World" is required.
Required Lucky Emblems for End of the World 7 If End of the World Unlock is set to "Lucky Emblems", determines how many Lucky Emblems are required.
Required Lucky Emblems for Final Rest Door Key 10 If Final Rest Door Key is set to "Lucky Emblems", determines how many Lucky Emblems are required.
Lucky Emblems in Item Pool 13 Determines how many Lucky Emblems are in the item pool.

Has no affect if neither End of the World Unlock nor Final Rest Door Key are set to require Lucky Emblems.
Required Postcards 8 If Final Rest Door Key is set to Postcards, determines how many Postcards are required.
Required Puppies 80 If Final Rest Door Key is set to Puppies, determines how many Puppies are required.
Destiny Islands Yes If on, adds a Destiny Islands item and a number of Raft Material items to the pool.

When "Destiny Islands" is found, Traverse Town will have the Seashore landing location added.

"Raft Materials" allow progress to Day 2 and Homecoming after collecting an amount specified in your settings.
Day 2 Materials 4 Determines the number of Raft Materials required to progress to Day 2.
Homecoming Materials 10 Determines the number of Raft Materials required to progress to Homecoming.
Materials in Pool 13 Determines the number of Raft Materials in the item pool.

Locations
Setting Input Selected Value Description
Super Bosses No Determines if important items can be behind Super Bosses.
Atlantica No Determines if important items can be found in Atlantica.
Cups Off Determines which, if any, cups can hold important items.
100 Acre Wood No Determines if important items can be found in 100 Acre Wood.
Jungle Slider No Determines if important items can be found in the Jungle Slider minigame.
Randomize Emblem Pieces No Determines whether the emblem piece checks in Hollow Bastion are randomized.
Randomize Postcards All Determines whether the postcards should be in their vanilla locations, all randomized, or only postcards that appear in chests should be randomized.
Randomize Puppies Yes Determines if puppy locations are randomized.
Puppy Value 3 If puppies are randomized, determines how many puppies each "Puppy" item is worth.

Levels
Setting Input Selected Value Description
EXP Multiplier 4 Determines the amount of experience party members need to level up.
Level Checks 99 Determines the latest level which can yield rewards on level up.
Slot 2 Level Checks 0 Determines the amount of secondary bonuses found on levels.
Max Level for Slot 2 Level Checks 50 Determines the max level which can yield a secondary bonus.
Force Stats on Levels Starting at Level 2 Determines at which level only stat increases can be found.
Strength Increases 24 Determines how many strength increases are in the item pool.
Defense Increases 24 Determines how many defense increases are in the item pool.
HP Increases 23 Determines how many HP increases are in the item pool.
AP Increases 18 Determines how many AP increases are in the item pool.
MP Increases 7 Determines how many MP increases are in the item pool.
Accessory Slot Increases 1 Determines how many Accessory Slot increases are in the item pool.
Item Slot Increases 3 Determines how many Item Slot increases are in the item pool.

Keyblades
Setting Input Selected Value Description
Keyblades Unlock Chests No Determines if a world's chests can only be opened if you have that world's corresponding keyblade.
Keyblade Stats Randomize Determines if keyblade stats should be shuffled, randomized, or remain vanilla.
Bad Starting Weapons No Determines if the starting weapons should have their vanilla stats.
Keyblade Max STR 14 If Keyblade stats are randomized, determines the Max STR a keyblade can yield.
Keyblade Min STR 3 If Keyblade stats are randomized, determines the Min STR a keyblade can yield.
Keyblade Max Crit Rate 200 If Keyblade stats are randomized, determines the Max Crit Rate a keyblade can yield.
Keyblade Min Crit Rate 0 If Keyblade stats are randomized, determines the Min Crit Rate a keyblade can yield.
Keyblade Max Crit Strength 16 If Keyblade stats are randomized, determines the Max Crit Strength bonus a keyblade can yield.
Keyblade Min Crit Strength 0 If Keyblade stats are randomized, determines the Min Crit Strength bonus a keyblade can yield.
Keyblade Max Recoil 90 If Keyblade stats are randomized, determines the Max Recoil a keyblade can yield.
Keyblade Min Recoil 1 If Keyblade stats are randomized, determines the Min Recoil a keyblade can yield.
Keyblade Max MP 3 If Keyblade stats are randomized, determines the Max MP a keyblade can yield.
Keyblade Min MP -2 If Keyblade stats are randomized, determines the Min MP a keyblade can yield.

Synth
Setting Input Selected Value Description
Mythril Price 500 Determines the cost of Mythril in shops.
Mythril in Pool 20 Determines the number of Mythril in the item pool.
Orichalcum Price 500 Determines the cost of Orichalcum in shops.
Orichalcum in Pool 20 Determines the number of Orichalcum in the item pool.

AP Costs
Setting Input Selected Value Description
Randomize AP Costs Randomize Determines if AP costs for abilities are changed.

Off: No randomization.

Randomize: Ability AP costs will be randomized to the specified max and min.

Shuffle: Ability AP costs will be shuffled amongst themselves.

Distribute: Ability AP costs will be totalled and re-distributed randomly between the specified max and min.
Max AP Cost 5 If AP costs are set to "Randomize" or "Distribute", determines the max AP cost an ability can have.
Min AP Cost 0 If AP costs are set to "Randomize" or "Distribute", determines the min AP cost an ability can have.

Misc
Setting Input Selected Value Description
Slot Name Player{number} Defines what the slot name should be for hosting the game using Archipelago.

You can ignore this if you plan to without using client/server.
Starting Worlds 4 Determines the amount of worlds the player starts with in addition to Traverse Town.
Starting Tools Yes Determines if the player should start with Scan and Dodge Roll.
Interact in Battle Yes Determines if the player can interact with objects they normally couldn't in battle.
Advanced Logic No Determines if the player is expected to do advanced tricks to reach certain locations.
Extra Shared Abilities Yes Determines if the item pool contains additional shared abilities, which can stack.

For example, equipping more High Jumps make you jump higher, more Super Glides makes you glide faster.
EXP Zero in Pool No Determines if EXP Zero is added to the item pool.

This is redundant if you plan on playing on Proud mode.
Randomize Party Member Starting Accessories Yes Determines if the 10 starting accessories (normally given to Aladdin, Ariel, Jack, Peter Pan, and Beast) are randomized and distributed amongst all party members randomly.
Death Link Off If another player in the multiworld is KO'ed, so is Sora. The opposite is also true.
Donald Death Link No If Donald is KO'ed, so is Sora.
Goofy Death Link No If Goofy is KO'ed, so is Sora.
Remote Items Off Determines if KH1 items can be placed in KH1 locations in such a way that they are forced to be remote items.

Off: KH1 items placed in KH1 will all be placed locally and do not require client/server connection to obtain.

Allow: KH1 items placed in KH1 can be placed in locations that require client/server connection, but are otherwise placed locally.

Full: All locations in KH1 are handled by the client/server and nothing is placed locally.

If you are unsure what to choose - leave this as "Off".
Shorten Go Mode Yes Determines if the player should be warped to the credits after defeating Ansem 1 > Darkside > Ansem 2 in Homecoming.
One HP No Forces Sora's max HP to 1 and removes the low health warning sound.
4by3 No Changes the aspect ratio to 4 by 3.
Beep Hack No Removes the low health warning sound.
Consistent Finishers No Makes 30% chance finishers occur 100% of the time.
Early Skip Yes Allows skipping cutscenes immediately that normally are unskippable in the first few seconds.
Fast Camera No Speeds up camera movement and camera centering.
Faster Animations Yes Speeds up animations during which you can't play.
Unlock 0 Volume No Volume 1 mutes the audio channel.
Unskippable Yes Makes normally unskippable cutscenes skippable
Auto Save Yes If on, enables auto saving.

L1 + L2 + R1 + R2 + DPad Up: Load most recent auto save.

L1 + L2 + R1 + R2 + DPad Right: Load second most recent auto save.

L1 + L2 + R1 + R2 + DPad Down: Load third most recent auto save.

L1 + L2 + R1 + R2 + DPad Left: Load fourth most recent auto save.

Warp Anywhere No Enables the player to warp at any time, even when not at a save point.

L1 + L2 + R2 + Select: Opens the save/warp menu.